GAME DESIGN

Aurélien Lefrancois-Fidaly / Introduction to game design

CEO, public relations, communication and strategy – Prismatik

THE RISE OF INDEPENDENT VIDEO GAMES

Matthias Crévieaux / Independent video games as counter culture

CEO of the independent studio Armogaste

Douglas Alves / EA & Activision : From independent video games to industrial video games

Teacher in Game Video history and Culture – Consultant

Loïc Janin / The rise of the independent video game

Lead developer in an independent studio – Teacher

Kelvin Maillard (aka Narlex) / Style of the Indie and the AAA appropriations

Streamer and influencer

VIDEO GAME, EDUCATION and HISTORY

Julien Annart and Romain Vincent / My Memory of Us or how to play Poland in history.

  1. Annart, teacher / R. Vincent, teacher and PhD

Alizée Veauvy Guilliams / How accurate should Historical games be?

Artistic director at the independent video game studio Armogaste – PhD student in history

Dimanche 8 mars

PROFESSIONAL CYCLE

Jean Ivanoff / The keys to succeeding a good crowdfunding

Project leader at Ulule

Aurélien LEFRANCOIS-FIDALY and Nadia TALEB | The creation of physical games

CEO, public relations, communication and strategy of Prismatik

Clément RAMBAUD | Is it possible to make a living from video games? Make money with your game

Video game trainer | Head of department at Paris Ynov Campus

SOUND DESIGN ET MUSIQUE

Aurélien MONTERO | Links, strengths and harmonies of sound design and music in video games

Composer – Sound designer (video games)

Nicolas DITERIKS | Post Mortem: The Music of They Are Trillions

Composer

 

Antoine BACONIN | Sound design and development

Sound designer – Sound engineer